use derive_new::new; /// 2D size used for vision ops. #[derive(new, Clone, Copy, Debug, PartialEq, Eq, Hash)] pub struct Size { /// Width of the element pub width: usize, /// Height of the element pub height: usize, } /// 2D Point used for vision ops. Coordinates start at the top left. #[derive(new, Clone, Copy, Debug, PartialEq, Eq, Hash)] pub struct Point { /// X (horizontal) coordinate pub x: usize, /// Y (vertical) coordinate pub y: usize, }